package flash.display {
final public class ShaderParameterType extends Object {
static public var BOOL:String = "bool";
static public var BOOL2:String = "bool2";
static public var BOOL3:String = "bool3";
static public var BOOL4:String = "bool4";
static public var FLOAT:String = "float";
static public var FLOAT2:String = "float2";
static public var FLOAT3:String = "float3";
static public var FLOAT4:String = "float4";
static public var INT:String = "int";
static public var INT2:String = "int2";
static public var INT3:String = "int3";
static public var INT4:String = "int4";
static public var MATRIX2X2:String = "matrix2x2";
static public var MATRIX3X3:String = "matrix3x3";
static public var MATRIX4X4:String = "matrix4x4";
public function ShaderParameterType();
}
}