1. package flash.display {
  2.     final public class ShaderParameterType extends Object {
  3.         static public var BOOL:String = "bool";
  4.         static public var BOOL2:String = "bool2";
  5.         static public var BOOL3:String = "bool3";
  6.         static public var BOOL4:String = "bool4";
  7.         static public var FLOAT:String = "float";
  8.         static public var FLOAT2:String = "float2";
  9.         static public var FLOAT3:String = "float3";
  10.         static public var FLOAT4:String = "float4";
  11.         static public var INT:String = "int";
  12.         static public var INT2:String = "int2";
  13.         static public var INT3:String = "int3";
  14.         static public var INT4:String = "int4";
  15.         static public var MATRIX2X2:String = "matrix2x2";
  16.         static public var MATRIX3X3:String = "matrix3x3";
  17.         static public var MATRIX4X4:String = "matrix4x4";
  18.         public function ShaderParameterType();
  19.     }
  20. }