1. package flash.display {
  2.     public class ShaderJob extends flash.events:EventDispatcher {
  3.         public function ShaderJob(shader:Shader, target:Object, width:int, height:int);
  4.         public function cancel():void;
  5.         public function start():void;
  6.         public function get height():int;
  7.         public function get progress():Number;
  8.         public function get shader():Shader;
  9.         public function get target():Object;
  10.         public function get width():int;
  11.         public function set height(v:int):void;
  12.         public function set shader(s:Shader):void;
  13.         public function set target(s:Object):void;
  14.         public function set width(v:int):void;
  15.     }
  16. }