package flash.display {
public class ShaderJob extends flash.events:EventDispatcher {
public function ShaderJob(shader:Shader, target:Object, width:int, height:int);
public function cancel():void;
public function start():void;
public function get height():int;
public function get progress():Number;
public function get shader():Shader;
public function get target():Object;
public function get width():int;
public function set height(v:int):void;
public function set shader(s:Shader):void;
public function set target(s:Object):void;
public function set width(v:int):void;
}
}