1. package flash.display {
  2.    public class DisplayObject extends flash.events:EventDispatcher implements IBitmapDrawable {
  3.         function globalToLocal3D(point:Point):Vector3D;
  4.         function local3DToGlobal(point3d:Vector3D):Point;
  5.         function get rotationX():Number;
  6.         function get rotationY():Number;
  7.         function get rotationZ():Number;
  8.         function get scaleZ():Number;
  9.         function get z():Number;
  10.         function set blendShader(value:Shader):void;
  11.         function set rotationX(value:Number):void;
  12.         function set rotationY(value:Number):void;
  13.         function set rotationZ(value:Number):void;
  14.         function set scaleZ(value:Number):void;
  15.         function set z(value:Number):void;
  16.    }
  17.  }