1. package flash.text.engine {
  2.     final public class BreakOpportunity extends Object {
  3.         static public var ALL:String = "all";
  4.         static public var ANY:String = "any";
  5.         static public var AUTO:String = "auto";
  6.         static public var NONE:String = "none";
  7.         public function BreakOpportunity();
  8.     }
  9. }